GameNight keeps one log of every message it sends and receives: texts, emails and WhatsApp. I pulled the numbers for the three months the log covers, 27 June to 24 September 2026, to see which channels people actually use and whether anything is breaking.

The channels
Texts go out through Surge, email through Brevo's SMTP relay, and WhatsApp through a self-hosted WAHA gateway. Text is the busiest channel and the only one that has never logged a failure. It is also where most replies come from: 136 inbound texts, against 32 on WhatsApp.

All 11 failures are old. Seven of the eight WhatsApp failures happened on 2 July, the day I was setting it up, and the eighth was on 28 July when the gateway moved to a new engine and the session hadn't reconnected yet. The three email failures were messages with an empty body, the last on 2 August. Nothing has failed since then.
For email, a "sent" means Brevo accepted the message. It doesn't prove the message reached an inbox, and bounces don't come back into this log.
Month by month

August was the biggest month at 580 messages, and email carried most of it. In September text passed email, and September still had a week to go when I ran this. WhatsApp got a burst of use in July and then faded; in the last 30 days it sent five messages, all to one person.
Week by week

Email comes in bursts. It hit 129 in the week of 17 August and again in the week of 14 September. Text grows more steadily, and the week of 14 September was the busiest of the period, with 238 messages across all three channels.
When they go out

There are two peaks, 11am and 5pm, and very little goes out between midnight and 6am.

Friday and Wednesday are the busiest days. Tuesday is the quietest.
What I take from it
Text carries the most traffic and has the cleanest record. Email handles the big sends. WhatsApp is down to one regular user. Over the whole period, 45 events were on the calendar, 311 invitations went out and 234 of them came back as a yes.
Sign in to leave a comment.